By Lawrence Harvey, RMIT
First published in Music Forum, February-April 2007. Entered on knowledge base 5 April 2008
Lawrence
Harvey
is Senior Lecturer, responsible for studio direction of the SIAL Sound Studios.
He commenced a full-time position at RMIT in 2003, and while developing a
research career since that time, has maintained a composition and sound design
practice. He is completing a PhD in the School of Architecture and Design.
In Music Forum, Vol 7 No.2, (Dec 2000), I wrote about the project to
establish a soundscape centre in the Capitol Theatre at Royal Melbourne
Institute of Technology (RMIT). The short article was essentially a report on
developments and speculations as, at the time, the project was rapidly
evolving. In this article, I describe the culmination of this project and the
foundation of the SIAL Sound Studios; an electroacoustic music studio based in
the
Background
The Studios form
part of the Spatial
Information Architecture Laboratory (SIAL), a ‘…facility for innovation in
transdisciplinary design research and education. It embraces a broad range of
investigative modes, involving both highly speculative and industry linked
projects. SIAL is concerned with the integration of technical, theoretical and
social concerns as part of its innovation agenda.’ (1)
The Studios
were officially opened in December 2004, following a three-year development
period and a series of start-up projects. Teaching and research is
predominately conducted by project, with an emphasis on production and making
as opposed to measurement and analysis of numerical data. Software platforms
support processes such as auralisation (2),
sound synthesis and processing, spatial audio mixing and mastering, and music
production. Other equipment is available for studio and field based recording
in stereo, array and ambisonic formats.
Current
activity streams include contract research, post-graduate and government funded
research, undergraduate design studios and electives, and public events.
Further details are provided on the website (3).
Central to all streams is a privileging of sound as its own best
representation. In all other parts of the school, the primary mode of
representation is visual, whereas a central aim of the Studio is to make design
audible. At the undergraduate level, this is pursued by an experiential mode of
learning and further exemplified in the CitySounds
research project discussed later. The operational paradigm for the Studios is
one where projects may utilise five general development or production modes.
While project modes may be interchanged depending on development and evolution
of ideas, the need to maintain efficient use of the Studio facilities led us to
avoid certain scenarios, for example, where the main studio is booked for
Max/MSP development that could be undertaken on a desktop system or in the small
studio.
The six main
research and production workspaces and scenarios are:
a) Desktop systems – early development and
experiments in software and/or small hardware configuration using headphone or
stereo monitoring. Work at this level might include Max/MSP, sound file
processing and editing or model building for auralisation.
b) Small studio – interim stage where
multi-channel sound output is needed, but a critical listening environment is
not required, for early to mid-stage composition, editing, track arrangement or
sound processing development on a 4 channel system
c) The Pod – an 8-16 channel spatial sound
studio with re-configurable speaker system, around a central production and
listening location. This space is close to anechoic. Work modes include
individual research and production, final mastering, recording for the purposes
of auralisation, sound design for gaming environments, spatial sound
composition, and small group presentations.
d) n-space – a space for collaborative
work, rehearsals, presentations and formal lectures equipped with a
re-configurable 8-12 channel system, computer, data projector, large screen and
large LCD screens.
e) Sound diffusion system – presentation on
a concert system of around 30 speakers.
f) Environmental recording – using stereo, array or ambisonic recording technologies.
New futures for
electroacoustic studios
There are compelling
reasons why experimental tertiary sound studios need not exist. From the 1950’s
into the early 1990’s, computer and electronic music studios were necessary to
aggregate expensive specialist equipment for a relatively small number of
expert users. What is sometimes referred to as the democratisation of technology means individuals can now afford the
resources needed for digital audio research and production, such as
sophisticated software, computers with fast processor speeds and larger
quantities of storage media. Net-based resources support individuals to
disseminate their creative output and access a wide range of technical
information. Studios were once primary custodians of technical information that
is now more readily, although not exclusively, available in books, magazines,
on-line forums and support sites or discussion lists.
In establishing the
Studios, I believed it was critical to clearly articulate an alternative to
historical and current practice. Electroacoustic music studios on the scale of
SIAL’s are typically based in music schools, where research and production
tends to focus on sound synthesis and technology development, music perception,
performance and composition. The positioning of the
Studios within SIAL and a
Before fast desktop
computers were readily available, one motivation for studying electroacoustic
music at an institution was access to expensive equipment and studio time. As
more complex programs became available to home studio users, the need to access
specialist equipment in an institutional environment lessened. The appearance
of computer music tools as stand alone applications or environments usually
simplified their operation for the end user. While the positive and negative
merits of this situation remain debatable, it challenges a response from
institutional studios to re-invent their role as places of learning, research
and cultural production. As the sound program and studios at SIAL develop, we
are addressing this changed environment by creating a facility where
researchers from diverse design disciplines, representing the visual, aural,
digital and physical aspects of the environment, are co-located, and where the
disciplines themselves are able to converge. The physical studios and
associated listening conditions support collaboration and learning. During the
intensive learning period of an undergraduate course, critical listening skills
are developed best if sound materials are presented in a way that can
demonstrate subtle qualitative differences. While The Pod studio is the isolated space for critical listening and
production, other spaces are also acoustically treated to limit impacts of
air-conditioner noise and sound reflections.
Further, all spaces have,
or are can support, the use of spatial sound systems for most learning and
research activities. Access to this type of configuration in all spaces is one aspect
that can differentiate a home from institutional studio, although spatial sound
systems in project studios are achievable at relatively low cost. Other
attractive conditions cited by post-graduate candidates include access to a
quality mastering environment, opportunity to use the diffusion system,
critical feedback from staff and colleagues, collaboration with other
disciplines and equipment resource for preparing and presenting larger
projects.
The ensemble of elements
Many readers will be
aware of the complex processes required to start up any venture within the
tertiary sector. What I focus on next are the elements of the studio as a
working facility. Many parts of RMIT have strong links to their industry sectors
and since opening, we have been developing various ways that we work with
existing University programs, external partners and the general community.
Auditory learning in a school of architecture
and design
A design studio (4)
in architectural education is a mode of teaching by ‘the project’. In most cases, the project is expressed
through a brief, which might propose an actual site, a theoretical proposition,
or a general or specific issue requiring design response and resolution. Design
studios run parallel to single subjects and electives, where historical,
theoretical or technical subjects are taught. A teaching studio is a semester
long subject – around 13 weeks – of around 3-5 contact hours per week,
requiring another 6–12 hours of work by the students per week. The outcome from
a design studio might include substantial design drawings or digital
representations, built scale models, and in some instances, fully constructed
designs. A design studio is a mode of learning that is simultaneously applied
and theoretical, combined with learning experiences to prepare students for
professional practice. Traditionally, these outcomes have not contained any
consideration of sound or aural realisation of the project, which is a
situation we are actively addressing.
To develop in design
students an awareness of the role played by listening in spatial experience,
practical activities to enhance their production, analytical and conceptual
skills relating to sound are simultaneously applied. Listening exercises are
conducted using parts of the sound diffusion system, selected sites in and
around the city, and other media. This experiential mode of learning is the
ground on which students’ further expand their knowledge of auditory experience
and the acoustic environment before branching into disciplines such as
acoustics, psychoacoustics and electroacoustics. In the initial learning
stages, the multi-disciplinary approach of acoustic ecology and its listener-centred
model is ideal for educating architects and designers whose practice will
substantially affect the future acoustic conditions of the built environment.
There is a
distinguishable difference between the educational aims of schools of music,
and those of architecture. Having attended and taught in both, I can make the
following observation about production of work. In a school of architecture and
design, making is paramount. It is discussed, explained, reflected upon,
debated. The physical conditions and properties of making are critical to
understanding design as a creative act, and the purpose of design in the
contemporary world. In music schools, musicians are taught to perform music,
not to make music. I would argue the purpose of a musical education should be
focussed on a broader agenda of making, which would encompass not just the
rehearsal and playing of repertoire, but extend to the social functions of
music, programming and performing for a plethora of acoustic conditions and
spaces, collaboration between musicians and other disciplines, project and
concert management, dissemination of ideas through all types of media, building
relationships with audiences and communities, and music as just one
manifestation of human auditory spatial experience.
Currently two electives
are offered from the Studios across the University – Soundscape Studies, and
Spatial Sound Composition and Diffusion. These electives and three more in
development are pathways through which different disciplines access the
Studios. For example, engineering students may be technically proficient but in
need of a cultural context to their work. Similarly, a design student may be
highly skilled at visual spatial representation but needs to learn and explore
more about spatial sound design.
Concerts & presentations
In the teaching
activities of the Studios, 20th century and contemporary music are
used as models for auditory spatial design, for ideas about time and temporal
organization, approaches to notation and the diagram of ideas, and to explore
the aural experience of the sounding world through instrumental and
electroacoustic music composition. In the lecture setting, stereo audio
recordings might suffice for general understanding of a musical or sound-based
composition, but a performance brings the music to its intended moment of reception:
a concert setting with an insistence on attention and listening.
Through intersecting
research endeavours, three sites of practice are
emerging for the Studios: spatial sound concerts, urban acoustic design
interventions and large-scale electroacoustic installations. Most
practices of art and design have an enduring quality, ensured by the stability
of their materials and constructions. Sound-based practices are momentary,
needing specific conditions to ensure they have a continuing cultural presence.
The evolving concert program of the Studios is equivalent to the visual
exhibition of other parts of the School, and is seen for its potential as
catalyst; for a discourse on spatial sound design, the aurality of contemporary
culture and the qualities of spatial auditory experience.
During the start-up
phase (2002-04) the development team supported two international conferences (5)
and presented the work of over 30 composers. Since opening, the Spectrum series has been established as
the public concert series based on composition and performance work of staff,
post-graduates, associates and guests. Spectrum
01 (Horti Hall, 3-4 December 2004) and Spectrum
02 (BMW Edge, 2-4 May 2006) included new works composed in the studios,
along with the Australian premiere of Stockhausen’s Klavierstucke XVI, performed by Dr. Michael Fowler. In July this
year, a pilot project concert to test another programming approach was held in
RMIT’s Storey Hall. The format of the event included a 10-minute talk on the
works and recent research related to the pieces, followed by a 50-minute
concert. The repertoire was selected for its relationship to a design studio
and research project then being undertaken in the Studios. The Fermata design studio was investigating
notions of the pause in the city, and the provision of sites-of-respite,
expressed through works where silence is a primary structural device of a
composition. And works influenced by Japanese garden design, related to the Teimu project (see below), formed the
second programming theme (6).
The one-hour format will next be used for a series in late 2007, exploring
auditory spatial awareness and the urban environment, involving a series of
performances through the CBD of Melbourne, based on particular sonic effects
created through the built environment.
Postgraduate research
The current post-graduate
cohort come from five home disciplines; composition, performance, architecture,
acoustics and computer science. The Studios now occupy an independent stream in
the School’s Graduate Research Conference, a three-day event held twice a year
where post-graduates present work in progress or make their final examination
presentations. Research projects of the cohort range from auditory
architectural designs, spatial electroacoustic composition and performance,
environmental sound synthesis for virtual applications and interaction design.
Community soundscape research
CitySounds was a community soundscape
survey undertaken for the local government noise unit of the City of
Survey
respondents could self-navigate the 3D environment, or be automatically
‘walked’ through the virtual precinct, answering survey questions in pop-up
windows at specific locations. At these locations, the sounds of the soundscape
correlated to the survey questions of the location. A research and production
team of sound designers, 3D modellers, programmers and a social scientist
produced CitySounds. The development
process of the survey and digital model took around eight weeks, and the
project was 'live' for seven months. The virtual environment was released
online, made available on CDs, and could be accessed at city based libraries.
The survey answers for each participant were collected online at three servers
housed in the SIAL Sound Studios. Around 600 people completed the 20-minute
survey, generating 3,949 reportable results. A copy of the full survey report,
including executive summary and findings is available from the website (7) .
Recommendations made in the final report for acoustic design initiatives have
since been included in Council’s draft urban design strategy.
ARC research
Another
example of a project that draws on a team with expertise in diverse disciplines
is the Australian Research Council (ARC) funded project Teimu (The
Team members recently
completed a field trip and pilot study that involved making extensive 2-, 5-
and 7-channel audio recordings, and collecting other visual and spatial data
from two gardens in
Final
When compared to the
visual representation of space, the notion of the soundscape or acoustic
environment is a relatively new one in western culture. As R.Murray Schafer
observed, it is electroacoustic recording and reproduction technologies that
have substantially influenced these emerging concepts. Within the Studios, we
don’t teach music, we teach with music. Music can embody knowledge of the
auditory world, a significant aspect of the human experience of space and time
preserved in composition and actualised through performance. If, as Margaret
Wertheim has asserted, ‘…our spatial schemes are not only culturally
contingent, they are also historically contingent…’ (9),
the contemporary convergence of electroacoustic practices with spatial studies
might be the catalyst to generate new concepts for auditory spatial design and
spatial experience. (10)
(1) From www.sial.rmit.edu.au.
Accessed
4)] Design studio as used here
means a mode of teaching, not a physical space.
(5) Australian Computer Music
Conference (6-8 July, 2002 with VCA) and Australian Forum for Acoustic Ecology
Conference (19-23 March, 2003). Refer http://sound.sial.rmit.edu.au/Events.php
(6) The full program was Landscape (1971): Peter Sculthorpe (b.1929), Ryoanji
(1983): John Cage (1912-92), 6
(7) Refer http://sound.sial.rmit.edu.au/Projects.php.
Accessed
[(8)
(9) Wertheim, M. (2000). The pearly gates of cyberspace: a history of
space from Dante to the Internet. Sydney, Doubleday. Page 307.
(10) Harvey, L., Folwer, M. Teimu (
Auditory space and culture


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